float4 genConvFunc (
	 float2            coord   : TEXCOORD0,
	 uniform samplerRECT  data,
	 uniform float        wTerm ) :COLOR
{
   float4 result;
   float4 x = texRECT(data,coord);
   //   result = x + wTerm;
	result.r =;
   return result;	
}
